Dungeon of the endless strategy

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Unlike all other stats, you want Attack Cooldown to be low, since that means less time between attacks and therefore more attacks in a given span of time.

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DPS calculation is simply Attack Power divided by Attack Cooldown.Īttack Power: Attack Power determines how much damage a single attack from the hero dishes out.Īttack Cooldown: Attack Cooldown is a measure of how long a given hero has to wait between attacks. Every second of combat, the hero dishes out this much damage from their attacks, assuming they're in range. Very important for your crystal runner, roaming heroes, and on higher difficulties, your door-kicker.ĭPS: Damage per second. Speed: Speed determines how fast a given hero moves between rooms. Vital for your sturdier heroes, especially ones who farm Dust. Pretty simple.ĭefense: Defense reduces the damage taken from all incoming attacks. They go down when you take hits, and when they hit 0, your hero dies irrevocably. It costs Food to level up a hero, with more Food required for higher levels. As heroes gain levels, their stats increase and they get new abilities. Level: Levels measure how strong a given hero is. Okay, so we'll start with a basic overview of stats, then go on to strategy.